The Ping-Pong Project

Ravishankar, Adhithya (2017) The Ping-Pong Project. Undergraduate thesis, under the direction of Yixin Chen from Computer Science, University of Mississippi.

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Abstract

Table Tennis, more commonly referred to as ping pong, has been a sport of the elite for over two centuries since its inception in the late 1800s. However, coaching for this sport is not usually taught in most places, and many do not know how to play this sport. To democratize the sport, and make it more accessible to everyone, this program was designed to analyze a player’s game and to give suggestions and recommendations to improve it. Using hard coded rules and tests, this program is designed to coach someone by detecting and measuring the speed and the spin of the ball. The results show that while the software might be ready for the real-world, the perfect environment and a high-end camera are necessary.

Item Type: Thesis (Undergraduate)
Creators: Ravishankar, Adhithya
Student's Degree Program(s): B.S. in Computer Science
Thesis Advisor: Yixin Chen
Thesis Advisor's Department: Computer Science
Institution: University of Mississippi
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Depositing User: Mr. Adhithya Ravishankar
Date Deposited: 15 May 2017 18:25
Last Modified: 15 May 2017 18:25
URI: http://thesis.honors.olemiss.edu/id/eprint/887

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